三星目標時間剩 20 秒,場上的蟲還沒清完,手指在營地升級鈕附近晃來晃去。差一點點的時候最想再打一次,輸給一個差一點的結果,重來鈕幾乎是馬上就按下去。
那一刻到底要給什麼,我想了很久。什麼都不給,玩家就重來,這很正常,也不壞。可是能不能在重來之前,先遞一個選項出去?
營地升到滿級以後,升級鈕一直空在那裡沒事做。那就讓它讓位:三星目標時間剩 20 秒時,它換成一顆發藍光的靈水鈕,1 滴多 10 秒,一場最多 3 次。
最早想偷懶,直接把判輸的時限拉長。結果只救得了輸贏,用了最多拿兩星,差一點三星的人根本不會想按。想了想,乾脆整個改掉:延長的改成三星的目標時間,用了照樣可以拿三星。
然後就開始擔心。這樣會不會變成花靈水買星星?大概會有人這樣講。3 次、每次 10 秒,會不會給得太寬,三星變得太容易?這幾個數字到現在也沒把握,先擺上去再說。
能做的只有讓它看得出來。靈水補到的那顆星是藍的,自己打出來的是金的,藍星也不算進遺物掉落機率。之後不用靈水把同一顆星打下來,藍星會變回金星。第一次想到這個的時候覺得有點壞心,到現在還是有一點。
差點忘了,背包筆記的蟲類頁面現在會記下遇過的變種,跟靈水完全沒關係,就是想起來了。
Android 版 2026 年 10 月 27 日已經上線,iOS 版還在排隊。拿到藍星的人,會不會為了換回金星再回來打一次,我最想知道的就是這個。
— 張誠書
Golden Apple Paradise 1.20.6, Ten Seconds Short of Three Stars
Twenty seconds left on the three-star target, a few insects still on the field, and a thumb hovering near the camp upgrade button. Falling just short is exactly when I most want another go, and the retry button gets pressed almost right away.
What should show up at that moment? I chewed on it for a long time. Nothing is a fine answer, since players just restart, and that’s not even bad. But could something be offered before they do?
Once the camp is at max level, the upgrade button just sits there with nothing to do. So it gives up its spot: when the three-star target hits 20 seconds left, it turns into a glowing blue Dew button. One drop adds 10 seconds, up to 3 times per stage.
My first try was the lazy one: stretch the time limit for losing. It only rescued a win or loss, and using it capped the run at two stars, so nobody ten seconds short of three stars would bother pressing it. Thought about it, then just scrapped the whole thing. Now it extends the three-star target itself, and using it still gets three stars.
Then the worrying started. Is this going to feel like paying Dew to buy a star? Probably, for some people. Are 3 uses at 10 seconds each too generous, making three stars too easy? I’m still not sure about those numbers. They’re up there for now.
All I could do was make it visible. A star topped up with Dew is blue, one earned by hand is gold, and blue stars don’t count toward relic drop chances. If the same star gets cleared later without Dew, the blue turns back into gold. When that idea first came up it felt a little mean. It still does, a bit.
Oh, almost forgot: the insect pages in the Backpack notes now keep track of the variants met so far. Nothing to do with Dew, it just came to mind.
The Android version went live on October 27, 2026, and iOS is still in the queue. Whether someone holding a blue star comes back just to turn it gold is the thing I most want to find out.
— 張誠書
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